Skip to main content
← All games
Jul 9, 2026
Simulated win probability — "deserved to win"Cubs 25% · tied 12% · Orioles 63%
How win probability is simulated
  • Win probability comes from resampling every batted ball thousands of times — using launch angle, exit velocity, and ballpark factors.
  • It's the simulator's view of who "deserved" to win, regardless of the actual scoreboard.

Team comparison

Both team bars grow from the same left edge, scaled within each row — longer is more.

Runs
2
3
Est. bases
12.6
10.1
Total bases
15
7
Home runs
1
1
Barrels
1
3
Walks/HBP
2
9
Strikeouts
5
5
GIDP
1
1
Stolen bases
3
0
Left on base
7
8
Errors
0
2

Batting

Bases created

Total bases each batter created (estimated bases from batted balls, plus one per walk).

How to read this chart
Ranked top to bottom. Grouped by team, longest first.

Bases above replacement

Bases each hitter created beyond a freely-available bench bat.

How to read this chart
“Replacement” is the bench bat any team could call up for free, so the scale puts a pinch-hitter and a full-game starter side by side: it measures bases produced against that baseline in the same number of plate appearances, not raw totals.

Batting luck diagnostic

Each batter's net luck: actual bases minus the bases their contact deserved.

Cubs
Lucky
Unlucky
Orioles
Lucky
Unlucky
How to read this chart
“Deserved” is estimated bases — what contact like that usually earns, regardless of where it landed. Click a batter to see each ball and watch it on Baseball Savant.

Pitching

Bases given up

Total bases each pitcher allowed (estimated bases from balls in play, plus one per walk).

How to read this chart
Sorted most to least. Grouped by team, longest first.

Bases above replacement

Bases each pitcher prevented beyond a freely-available replacement arm.

How to read this chart
“Replacement” is the arm any team could call up for free, and the comparison accounts for the batters each pitcher actually faced. Starters and relievers are held to separate baselines, because a reliever’s inning is the easier job.

Pitching matchup

Each staff’s pitchers side by side.

How to read this chart
Hover or tap the ⓘ on any metric for what it means, or click a row to see the per-pitcher breakdown.

How each pitcher performed

Each pitch type graded in bases saved or cost vs. an average pitcher in the same counts.

Cubspitching
David Peterson5.0 IP · 20 BF · 2 K · 4 BB
2.3 bases cost

The Sinker got hit — 9 balls in play worth 5.4 expected bases. 3 of his 7 whiffs came on the Sinker.

Four-Seamer15 thrown (19% tonight, season 24%) · 2 whiffs
+0.5 bases cost
Curveball3 thrown (4% tonight, season 10%)
+0.6 bases cost
Gavin Hollowell1.3 IP · 6 BF · 1 K · 2 BB
even

Struggled to find the zone (54% strikes).

Sinker7 thrown (25% tonight, season 22%) · 2 whiffs
+0.2 bases cost
Changeup3 thrown (11% tonight, season 9%) · 1 whiff
+0.2 bases cost
Caleb Thielbar0.7 IP · 2 BF · 1 K · 0 BB
0.8 bases saved

Faced only 2 batters.

Four-Seamer1 thrown (17% tonight, season 40%) · 1 whiff
−0.3 bases saved
Slider1 thrown (17% tonight, season 21%)
−0.1 bases saved
Sweeper1 thrown (17% tonight, season 13%)
−0.1 bases saved
Tyler Ferguson0.3 IP · 3 BF · 1 K · 0 BB
0.6 bases cost

Faced only 3 batters.

Four-Seamer4 thrown (44% tonight, season 48%) · 1 whiff
−0.1 bases saved
Sweeper3 thrown (33% tonight, season 20%)
+0.3 bases cost
Cutter1 thrown (11% tonight, season 8%)
−0.1 bases saved
Sinker1 thrown (11% tonight, season 9%)
+0.5 bases cost
Ryan Rolison0.7 IP · 4 BF · 0 K · 1 BB
1.2 bases cost

About an average night — +1.2 bases vs average on 4 batters.

Sinker5 thrown (38% tonight, season 9%)
+0.3 bases cost
Curveball1 thrown (8% tonight, season 18%)
0.0 bases
Sweeper1 thrown (8% tonight, season 14%)
+0.1 bases cost
Oriolespitching
Trevor Rogers6.0 IP · 23 BF · 4 K · 2 BB
1.3 bases cost

The Changeup got hit — 6 balls in play worth 5.7 expected bases. His Sweeper did the damage prevention — 1.4 bases better than average on 13 pitches.

Sinker4 thrown (4% tonight, season 10%)
+0.1 bases cost
Yennier Cano1.0 IP · 4 BF · 0 K · 0 BB
0.5 bases saved

About an average night — −0.5 bases vs average on 4 batters.

Four-Seamer1 thrown (9% tonight, season 5%)
0.0 bases
Tyler Wells1.0 IP · 5 BF · 1 K · 0 BB
1.3 bases saved

His Changeup did the damage prevention — 0.8 bases better than average on 7 pitches. 3 of his 5 whiffs came on the Changeup.

Four-Seamer4 thrown (17% tonight, season 29%)
0.0 bases
Curveball1 thrown (4% tonight, season 5%)
+0.1 bases cost
Slider1 thrown (4% tonight, season 15%)
+0.1 bases cost
Andrew Kittredge1.0 IP · 4 BF · 0 K · 0 BB
1.1 bases saved

His Sinker did the damage prevention — 1.0 bases better than average on 8 pitches.

Slider3 thrown (23% tonight, season 50%)
−0.2 bases saved
Four-Seamer2 thrown (15% tonight, season 12%)
+0.1 bases cost
Lg avg pitcher = 0
How to read this chart
  • Every pitch is scored against the league: throwing a strike (or getting a whiff or weak contact) beats the average outcome from that count; balls and hard contact fall short of it.
  • “Saved” means fewer expected bases than an average pitcher facing the same counts; “cost” means more. Contact is judged by estimated bases, not luck.
  • This grades every pitch against an average pitcher. The “Bases above replacement” board higher up compares the whole outing to a freely available fill-in arm instead, so its totals read a few bases friendlier — same outing, different question.
  • Click a pitch row to watch the balls hit against it.

Pitching luck diagnostic

Each pitcher's net luck on contact: deserved bases against minus what actually scored.

Cubs
Lucky
Unlucky
Orioles
Lucky
Unlucky
How to read this chart
“Deserved” is estimated bases on the opponents' contact. Unlucky means bloops and seeing-eye hits fell in; lucky means hard contact found gloves. Click a pitcher to see their biggest swings and watch them on Baseball Savant.

Player spotlight

Pick any player from this game to see what they actually did — every ball they hit, every pitch they saw or threw, and who they did damage against.

Where Seiya Suzuki hit it

Every ball Seiya Suzuki hit this game, where it landed.

333'406'318'
EBlowhigh

Cumulative bases through the game

Finished +3.1 bases ahead of deserved.

4 PA3 H0 BB0 HBP0 K110.9 mph Hardest hit

Total basesActual: 7Deserved: 3.9
PA 1 vs Trevor Rogers: single — 0.1 deserved basesPA 2 vs Trevor Rogers: out — 0.1 deserved basesPA 3 vs Trevor Rogers: home run — 3.6 deserved basesPA 4 vs Tyler Wells: double — 0.2 deserved bases
How to read this chart
Every plate appearance, actual bases vs. what their contact deserved. Hover a column for that plate appearance.

Pitch mix

Share of pitches seen by type, and how much damage they did on contact.

Fastball46%
Offspeed38%

3.8 deserved bases on contact

Breaking15%

0.1 deserved bases on contact

Matchups vs pitchers

Actual vs. deserved bases against each opponent, biggest matchup first.

Trevor Rogers
Actual
5.0
Deserved
3.7
Tyler Wells
Actual
2.0
Deserved
0.2
How to read this chart
The symbols beside each name are that matchup's plate appearances — BB walk, HBP hit by pitch, K strikeout, and a dot for a ball in play. Both bars share one scale across every row.

Batted balls

Every ball put in play in this game — where it landed and how many bases that kind of contact usually earns.

Where every ball landed

Every ball in play, split by team, on Oriole Park at Camden Yards.

Cubs29 BIP · 2 BB/HBP
333'406'318'
Orioles21 BIP · 9 BB/HBP
333'406'318'
EBlowhigh
Exit velosoft → hard
How to read this chart
Dot size scales with exit velocity; color shows estimated bases (EB), from pale slate (easy out) to dark teal (home-run territory). Tap a dot for its details, then use the Watch on Savant link to see the play. Oriole Park at Camden Yards — outfield wall drawn from real park dimensions.

The hardest-hit contact of the game, ranked by estimated bases.

How to read this table
Tap a row for exact outcome odds and a Savant video link, or show all batted balls to sort by any column and filter by team or player.

Run distribution information