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Jul 31, 2026
Simulated win probability — "deserved to win"D-backs 41% · tied 20% · Guardians 39%
How win probability is simulated
  • Win probability comes from resampling every batted ball thousands of times — using launch angle, exit velocity, and ballpark factors.
  • It's the simulator's view of who "deserved" to win, regardless of the actual scoreboard.

Team comparison

Both team bars grow from the same left edge, scaled within each row — longer is more.

Runs
4
1
Est. bases
8.4
6.9
Total bases
6
4
Home runs
0
0
Barrels
1
1
Walks/HBP
4
5
Strikeouts
4
5
GIDP
1
1
Stolen bases
0
1
Left on base
4
6
Errors
0
1

Deserved run flow by inning

By the end the D-backs lead on deserved runs by 0.1.

Guardians deserved lead ↑
-20+2+4-0.1-3
D-backs deserved lead ↓Through inning 1: deserved Guardians +1.4 (80% band 0.0 to +3.0) · this inning +1.4 deserved runs · actual Guardians +1Through inning 2: deserved Guardians +1.1 (80% band 0.0 to +2.0) · this inning -0.3 deserved runs · actual Guardians +1Through inning 3: deserved Guardians +1.0 (80% band 0.0 to +2.0) · this inning -0.1 deserved runs · actual Guardians +1Through inning 4: deserved Guardians +1.3 (80% band 0.0 to +3.0) · this inning +0.3 deserved runs · actual Guardians +1Through inning 5: deserved Guardians +1.5 (80% band 0.0 to +4.0) · this inning +0.2 deserved runs · actual Guardians +1Through inning 6: deserved Guardians +1.2 (80% band -1.0 to +3.0) · this inning -0.4 deserved runs · actual Guardians +1Through inning 7: deserved Guardians +1.3 (80% band -1.0 to +3.0) · this inning +0.1 deserved runs · actual Guardians +1Through inning 8: deserved D-backs +0.1 (80% band -3.0 to +3.0) · this inning -1.4 deserved runs · actual D-backs +3Through inning 9: deserved D-backs +0.1 (80% band -3.0 to +2.0) · this inning 0.0 deserved runs · actual D-backs +3123456789

Inning

Deserved (mean)ActualGuardians sideD-backs side
How to read this chart
How the simulated deserved run differential built up inning by inning — shaded bands show the middle 50% and 80% of simulations, the grey steps show what actually happened. It breaks the headline deserved margin down inning by inning, so the endpoint lands on the headline verdict.

Batting

Bases created

Total bases each batter created (estimated bases from batted balls, plus one per walk).

How to read this chart
Ranked top to bottom. Grouped by team, longest first.

Bases above replacement

Bases each hitter created beyond a freely-available bench bat.

How to read this chart
“Replacement” is the bench bat any team could call up for free, so the scale puts a pinch-hitter and a full-game starter side by side: it measures bases produced against that baseline in the same number of plate appearances, not raw totals.

Batting luck diagnostic

Each batter's net luck: actual bases minus the bases their contact deserved.

D-backs
Lucky
Unlucky
Guardians
Lucky
Unlucky
How to read this chart
“Deserved” is estimated bases — what contact like that usually earns, regardless of where it landed. Click a batter to see each ball and watch it on Baseball Savant.

Pitching

Bases given up

Total bases each pitcher allowed (estimated bases from balls in play, plus one per walk).

How to read this chart
Sorted most to least. Grouped by team, longest first.

Bases above replacement

Bases each pitcher prevented beyond a freely-available replacement arm.

How to read this chart
“Replacement” is the arm any team could call up for free, and the comparison accounts for the batters each pitcher actually faced. Starters and relievers are held to separate baselines, because a reliever’s inning is the easier job.

Pitching matchup

Each staff’s pitchers side by side.

How to read this chart
Hover or tap the ⓘ on any metric for what it means, or click a row to see the per-pitcher breakdown.

How each pitcher performed

Each pitch type graded in bases saved or cost vs. an average pitcher in the same counts.

D-backspitching
Mitch Bratt5.0 IP · 21 BF · 2 K · 4 BB
0.1 bases saved

His Sinker did the damage prevention — 1.5 bases better than average on 10 pitches. The Four-Seamer got hit — 5 balls in play worth 4.0 expected bases.

Curveball5 thrown (6% tonight, season 4%)
−0.4 bases saved
Taylor Clarke1.0 IP · 3 BF · 1 K · 0 BB
1.3 bases saved

Faced only 3 batters.

Changeup5 thrown (50% tonight, season 28%) · 1 whiff
−0.3 bases saved
Slider1 thrown (10% tonight, season 31%)
+0.1 bases cost
Jonathan Loáisiga1.0 IP · 4 BF · 1 K · 1 BB
0.6 bases saved

About an average night — −0.6 bases vs average on 4 batters.

Cutter4 thrown (24% tonight, season 5%)
0.0 bases
Four-Seamer3 thrown (18% tonight, season 15%)
0.0 bases
Curveball2 thrown (12% tonight, season 17%)
0.0 bases
Sinker2 thrown (12% tonight, season 33%)
−0.2 bases saved
Kevin Ginkel1.0 IP · 3 BF · 0 K · 0 BB
0.9 bases saved

Faced only 3 batters.

Brandyn Garcia1.0 IP · 3 BF · 1 K · 0 BB
1.1 bases saved

Faced only 3 batters.

Sinker2 thrown (29% tonight, season 49%)
−0.1 bases saved
Guardianspitching
Tanner Bibee7.3 IP · 27 BF · 3 K · 1 BB
4.0 bases saved

His Cutter did the damage prevention — 2.3 bases better than average on 29 pitches. The Sweeper got hit — 2 balls in play worth 1.3 expected bases.

Erik Sabrowski0.0 IP · 3 BF · 0 K · 1 BB
1.6 bases cost

Faced only 3 batters. The Four-Seamer got hit — 2 balls in play worth 2.0 expected bases.

Curveball1 thrown (10% tonight, season 20%)
+0.1 bases cost
Matt Festa0.7 IP · 2 BF · 0 K · 0 BB
0.1 bases saved

Faced only 2 batters.

Will Dion1.0 IP · 3 BF · 1 K · 0 BB
0.9 bases saved

Faced only 3 batters.

Curveball4 thrown (36% tonight, season 22%)
−0.1 bases saved
Four-Seamer4 thrown (36% tonight, season 44%) · 2 whiffs
−0.5 bases saved
Lg avg pitcher = 0
How to read this chart
  • Every pitch is scored against the league: throwing a strike (or getting a whiff or weak contact) beats the average outcome from that count; balls and hard contact fall short of it.
  • “Saved” means fewer expected bases than an average pitcher facing the same counts; “cost” means more. Contact is judged by estimated bases, not luck.
  • This grades every pitch against an average pitcher. The “Bases above replacement” board higher up compares the whole outing to a freely available fill-in arm instead, so its totals read a few bases friendlier — same outing, different question.
  • Click a pitch row to watch the balls hit against it.

Pitching luck diagnostic

Each pitcher's net luck on contact: deserved bases against minus what actually scored.

D-backs
Lucky
Guardians
Lucky
Unlucky
How to read this chart
“Deserved” is estimated bases on the opponents' contact. Unlucky means bloops and seeing-eye hits fell in; lucky means hard contact found gloves. Click a pitcher to see their biggest swings and watch them on Baseball Savant.

Player spotlight

Pick any player from this game to see what they actually did — every ball they hit, every pitch they saw or threw, and who they did damage against.

Where Rhys Hoskins hit it

Every ball Rhys Hoskins hit this game, where it landed.

332'404'332'
EBlowhigh

Cumulative bases through the game

Finished −2.1 bases behind deserved.

2 PA1 H1 BB0 HBP0 K106.0 mph Hardest hit

Total basesActual: 2Deserved: 4.1
PA 1 vs Mitch Bratt: single — 3.1 deserved basesPA 2 vs Mitch Bratt: walk
BB
How to read this chart
Every plate appearance, actual bases vs. what their contact deserved. Hover a column for that plate appearance.

Pitch mix

Share of pitches seen by type, and how much damage they did on contact.

Fastball50%

3.1 deserved bases on contact

Breaking50%

Matchups vs pitchers

Actual vs. deserved bases against each opponent, biggest matchup first.

Mitch Bratt
BB
Actual
2.0
Deserved
4.1
How to read this chart
The symbols beside each name are that matchup's plate appearances — BB walk, HBP hit by pitch, K strikeout, and a dot for a ball in play. Both bars share one scale across every row.

Batted balls

Every ball put in play in this game — where it landed and how many bases that kind of contact usually earns.

Where every ball landed

Every ball in play, split by team, on Progressive Field.

D-backs27 BIP · 4 BB/HBP
332'404'332'
Guardians24 BIP · 5 BB/HBP
332'404'332'
EBlowhigh
Exit velosoft → hard
How to read this chart
Dot size scales with exit velocity; color shows estimated bases (EB), from pale slate (easy out) to dark teal (home-run territory). Tap a dot for its details, then use the Watch on Savant link to see the play. Progressive Field — outfield wall drawn from real park dimensions.

The hardest-hit contact of the game, ranked by estimated bases.

How to read this table
Tap a row for exact outcome odds and a Savant video link, or show all batted balls to sort by any column and filter by team or player.

Run distribution information