What kind of contact he gives up, and what it turns into.
Top bar: the contact he allows (grounders, liners, fly balls, pop-ups). The thin bar below is league average.
Below, the rates hitters put up against him — each dot is his mark, the dashed line league median, the teal tick league’s best. Further right is better.
Hover or tab any bar or dot for exact values. Starred rows (*) are approximate.
Ground ballsLine drivesFly ballsPop-ups
GB 43%
LD 16%
FB 28%
PU 13%
League average
BABIP against
.238
lg .287best .129
AVG against*
.204
lg .238best .103
OBP against*
.293
lg .317best .153
SLG against*
.340
lg .386best .133
OPS against*
.633
lg .706best .337
WHIP
1.15
lg 1.30best 0.62
ERA
3.26
lg 3.92best 0.56
* Approximate: sacrifice flies and bunts aren't distinguishable in our data, so every ball in play counts as an at-bat. Slightly off official figures.
Best games
Best games
His best outings this season by bases saved vs a replacement arm.
“Times through the order” = how many times a hitter has faced Peter Lambert in the same game (1st, 2nd, or 3rd-plus time up).
Pitchers often fade the third time through, as hitters get more looks at their stuff.
Career splits: K% (higher is better), BB% (lower), and EB/PA — contact allowed per plate appearance (lower).
Whiskers show the uncertainty range. The 3rd-plus bucket has the fewest plate appearances, so its wider whiskers are expected.
The dashed line is the league average per bucket, so you can see if his drop-off is steeper or flatter than typical.
Strikeout rate (K%) (higher is better)
Walk rate (BB%) (lower is better)
EB / PA (lower is better)
The third time through, Peter Lambert allows 0.046 less estimated bases per plate appearance than the first time (0.376 → 0.330) and his strikeout rate rises from 18.5% to 23.6%.
Pooled over 67 games · 988 batters faced · 2023–2026
Trends
Multi-season trends · Peter Lambert
xEB/PA
Expected bases allowed per plate appearance — lower = stronger run prevention
HR allowed%
Home runs allowed per plate appearance — lower = better
BB%
Walks per plate appearance — lower = better command
K%
Strikeouts per plate appearance — higher = more swing-and-miss