What kind of contact he gives up, and what it turns into.
Top bar: the contact he allows (grounders, liners, fly balls, pop-ups). The thin bar below is league average.
Below, the rates hitters put up against him — each dot is his mark, the dashed line league median, the teal tick league’s best. Further right is better.
Hover or tab any bar or dot for exact values. Starred rows (*) are approximate.
Ground ballsLine drivesFly ballsPop-ups
GB 50%
LD 21%
FB 21%
League average
BABIP against
.317
lg .287best .129
AVG against*
.256
lg .238best .103
OBP against*
.347
lg .317best .153
SLG against*
.429
lg .386best .133
OPS against*
.775
lg .706best .337
WHIP
1.47
lg 1.30best 0.62
ERA
4.16
lg 3.92best 0.56
* Approximate: sacrifice flies and bunts aren't distinguishable in our data, so every ball in play counts as an at-bat. Slightly off official figures.
Best games
Best games
His best outings this season by bases saved vs a replacement arm.
“Times through the order” = how many times a hitter has faced Luis Severino in the same game (1st, 2nd, or 3rd-plus time up).
Pitchers often fade the third time through, as hitters get more looks at their stuff.
Career splits: K% (higher is better), BB% (lower), and EB/PA — contact allowed per plate appearance (lower).
Whiskers show the uncertainty range. The 3rd-plus bucket has the fewest plate appearances, so its wider whiskers are expected.
The dashed line is the league average per bucket, so you can see if his drop-off is steeper or flatter than typical.
Strikeout rate (K%) (higher is better)
Walk rate (BB%) (lower is better)
EB / PA (lower is better)
The third time through, Luis Severino allows 0.035 more estimated bases per plate appearance than the first time (0.338 → 0.373) and his strikeout rate falls from 24.3% to 17.2%.
Pooled over 115 games · 2,688 batters faced · 2022–2026
Trends
Multi-season trends · Luis Severino
xEB/PA
Expected bases allowed per plate appearance — lower = stronger run prevention
HR allowed%
Home runs allowed per plate appearance — lower = better
BB%
Walks per plate appearance — lower = better command
K%
Strikeouts per plate appearance — higher = more swing-and-miss